http://wii.ign.com/articles/119/1197965p1.html
It's all of these things that help Skyward Sword capture a feel that is very timeless. Few 3D games ever call back memories of sprite-based games, but this one does. Think back to A Link from the Past. The game's visuals hold up. They're minimalist and basic, yet colorful and expressive. Something about Skyward Sword works in that same manner, and it's unlikely I'll ever forget this adventure because of it. The first nine hours of the game are engrained in my head, each area and creature so perfectly and beautifully realized that I can't help but remember them.
Skyward Sword calls upon the best elements of all its predecessors. It has the simple, memorable design aesthetic of A Link to the Past. It has the stunning fluidity of Wind Waker, a characteristic that also greatly enhances gameplay. Yet it also still manages a level of maturity similar to Twilight Princess, featuring an older Link living in an older, darker, lonelier world. From what I've seen so far, Nintendo has managed to find a graphical style that hits a near-perfect tone. I honestly never thought the publisher would ever sort that out.
Hype oli tämän pelin kohdalla pitkän aikaa täysin hakusessa, mutta nyt alan tuntea sitä samaa kutinaa kuin mitä pitääkin ennen uuden konsoli-Zeldan julkaisua.