Minä kaadoin coca, eikun cola-annokseni kun IGN:n Mario Kart Wiin uutta ennakkoa lueskelin! Sisältää nimittäin parhaan MK-uutisen miesmuistiin!
http://wii.ign.com/articles/852/852952p1.html
Karts aren't crippled from extra jolts of speed, though. Like in previous versions of Mario Kart, powersliding around turns enable players to get a nice surge of momentum if they pull them off correctly. Mario Kart Wii changes things around a bit by not requiring players to rapidly steer in the opposite direction of a powerslide to generate the boost power. Instead, the boost power builds automatically during a successful powerslide, and the longer you hold it the more boost you'll get out of it. As soon as you let go of the powerslide trigger (the button on the back of the steering wheel controller) your kart will jolt forward with a surge of energy. No more waggling the stick/control pad back and forth to generate boosts this time around. Whether that's good or bad, it was a little hard to tell in the short spin around a few of the game's courses.
Of course, the question of "snaking" came up, whether multiplayer games are going to boil down to what's happened with Mario Kart DS: players simply powerdrifting on every possible straightaway as rapidly as possible. Well, with the new powersliding mechanic it makes it difficult for quick fingers to get more boosts than the racers with slower fingers. So perhaps this is Nintendo's way of combating the awkward "love it/hate it" snaking mechanic.
Aivan loistavaa! Tämä kuulostaa fiksummalta kuin aiempi systeemi ja pitänee käärmeilijät aisoissa.
Teen siis poseerauksen Final Fantasy -musiikin soidessa, sitten kuva muuttuu statsivalikkoon, jossa karttuu kokemusta. Siinä lukee: "odotus +5".
Tuo oli vain typerää...