Tähänkö on menty, Crytekin Ryse: Son of Rome pelaa itse itseään:
I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.
I missed it. Damn.
But then somehow, for some reason, I still complete the cinematic ‘kill’.
What?
Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.
What is going on here?
I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.
“We don’t want the player to feel frustrated,” I am told.
http://www.neogaf.com/forum/showthread.php?t=589916
Vielä jää nähtäväksi, että ovatko tatit edelleen yhtä epätarkkoja lörppöjä kuin ennenkin. Se on vielä pahempi miinus kuin niiden sijoittelu. Tuo paska sijoittelukin voi tuntua paremmalta jos ohjaimen muotoilua on parannettu nykyaikaan ja suurennettu kokoa.
Jotain testiä lueskelin, ja kehuttiin että tatit ovat huomattavasti paremmat kuin aiemmin.